It and the two after it make up a trilogy involving the Black Hole army. The Advance Wars games for, obviously, the Game Boy Advance, were the first games to be released internationally, as well as the first to have an actual plot. The third game may also have supported a link cable for Japanese cell phones for online play purposes. ![]() The third and last of the Hudson-produced sequels, Game Boy Wars 3, is a complete departure from the rest of the series, being modeled more after Hudson's own Nectaris series of war sims than the rest of the Wars series. The Hudson Soft developed sequels, Game Boy Wars Turbo and Game Boy Wars 2, were essentially expansions to the original Game Boy Wars, featuring new maps and a sped-up decision-making process for the CPU. The original Game Boy Wars follows the same premise as the original Famicom Wars, but uses hexagonal maps instead of square-based maps in a bit of a departure from the rest of the series. It was also the first game to feature 4-player maps, with the Green Earth and Yellow Comet armies joining the battle, as well as selectable commanding officers (COs), each with their own specialty and weakness that affect the whole army. Super Famicom Wars is essentially a remake/sequel, featuring all the maps from the original, as well as brand new ones. You would choose to control one of two rival armies, Red Star or Blue Moon, and fight off the other until completing all the maps. The original Famicom Wars had no plot at all.
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